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Prison architect save editor
Prison architect save editor





prison architect save editor

ĮnabledMisconduct if disabled, there will be no misconduct in prison. ĮnabledElectricity if disabled, there will be no need of electric station or cables (Free Electricity) ĮnabledWater if disabled, there will be no need of water pump station or pipes ĮnabledFood Unknown purpose at time of writing. ObjectId.next is currently unknown, but looks like it could be the game pre-cacheing an object ID so that the game knows what ID is available to choose next. SecondsPlayed records to the second, the number of hours played in game as viewable in the heads up display in game. RandomSeed is a randomly generated number used to generate landscapes when GenerateXXX options are enabled. TimeIndex specifies the in game time at which the save was created. OriginW Unknown purpose at time of writing. OriginY Unknown purpose at time of writing. OriginX Unknown purpose at time of writing. If the map is increased once again, the original positions of the items are retained. When the size is decreased, all items that were beyond the edge of the map are visible on the very edge of the newly sized map. When altered to a larger number, the map increases downward and to the right, the defined number of tiles. NumCellsY specifies the height of the game area. NumCellsX specifies the width of the game area. Version indicates the game version the save file was last saved as per the version history. Workmen will no longer be able to teleport materials around" On the forums, Chris has stated that adding the text below will "All materials will be delivered by truck, and your workmen will spend a lot of time unloading them. prison files begin with a header of basic information. User:jasondew started a Ruby gem to parse savegame files here: įormat Header.User:amdavies is in the process of making a PHP parser that is currently used as part of a Map Viewer script, viewable at.prison file sharing service which will generate pseudo-screenshots. User:Lukegb has written a quick Python parser, which can be found at - please make pull requests and contribute! He's hoping to make a.The next Id.u to be used is stored as ObjectId.next. Id.i is unique to that object type while Id.u is unique to the whole game. $HOME/.steam/steam/userdata/some-id/some-id/remote/saves/ General concepts Įach object is given an Id.i and an Id.u, which are two separate identifier numbers. If Steam cloud save is used (simply toggle the checkbox on the save screen in order to enable/disable this feature), the savegame might be stored in a different local location (besides the cloud).Į.g. ~/Library/Application Support/Prison Architect/saves/ %localappdata%\Introversion\Prison Architect\saves\Ĭ:\users\your-username\appdata\local\introversion\prison architect\saves\Ĭ:\documents and settings\your-username\local settings\application data\introversion\prison architect\saves\ Alternatively, save files can be found in the following locations, depending on the operating system being run and the version of the game installed (e.g. Save files can be found from the main menu in Prison Architect by selecting the "Open Save Folder" option.







Prison architect save editor